The reason for a punch numbering system is simple. Like all shorthand notation systems it's designed to simplify communication when time is of the essence. Calling even a simple combination by punch names; jab, cross, hook, uppercut is cumbersome compared to 1,2,3,4 (or is that 1,2,3,6?). Combinations are often given 'nicknames' for the same reason (been on a 'short date' recently?). Watch a top boxer string together 50 - 80 punches on the pads & the need for shorthand becomes obvious. Elbows, knees & kicks aren't usually numbered because they are seldom thrown in combinations of their own, although they may be added to punching combinations of course.
When 1,2,3,4,5 = 1,2,3,6,5
There are many different numbering systems. They vary from art to art, boxing, Muay-Thai, MMA etc. & even within those arts. Different systems use different punches & in different sequences. Changing systems & even coaches can mean learning new numbering systems. There are even times when a coach may change systems with existing athletes, as I am. For historic reasons I've been using what is often referred to as the basic or beginner MMA system for box4fun:
- Jab
- Cross
- Front Hook
- Rear Uppercut
- Front Uppercut
- Overhand
The focus has gradually shifted from a fitness class with a strong boxing focus to a true kickboxing for MMA class which has great fitness benefits. Simple things like calling body hooks became a problem, since the basic count doesn't include a 'rear hook'. Body hooks are 8 & 9 in Muay Thai & simply body or low 3 & 4 in boxing & MMA etc. The absence of the rear hook is justified. It is a dangerous punch to throw, is seldom thrown & should only be while stepping the rear leg forward, making it a lead hook (just with switched stance). It is however needed for the body shot.After much deliberation I have decided to use the standard 6 (shared by boxing, MMA, Muay Thay, Kickboxing etc. except in some systems) & then add the punches where I deem the risk / reward trade off to be in the strikers favour. Defence first, you have to survive in order to win.
- Jab
- Cross
- Front Hook
- Rear Hook
- Front Uppercut
- Rear Uppercut
- Front Russian Long Hook
- Overhand
- Switch-Step Jab / Superman Jab
- Superman
- Front Backhand
- Rear Backhand
Most other punches are a variation on these. I haven't included the rear russian long hook for the same reason the rear hook was excluded; it's dangerous & if you step forward it's a front hook anyway. Doing so also avoids the 'holes' in the series. The overhand doesn't have a lead hand equivalent so pairing it with the russian long hook prevents 9 being empty (not assigned a punch) & brings the 'supermen' up 2 in the count. The others are variations or unsafe. Odd numbers are always front hand & even, rear hand, making it easy to understand the combination.